Agile Games 2017

Date: April 3, 2017 - April 5, 2017
Time: 8:00am - 9:00pm
Location: Microsoft New England R&D Center
Audience: Agilists, developers, product owners, project managers, scrum, kanban, PMP, CSM, CSC
Description:

Agile in an Imperfect World

Many people implementing or improving Agile in their company are doing so in less than ideal environments.  You have to work with what the dice give you.  There are factors of the people, the organization, and the environment that are harder to change than others.  The focus of this conference is dealing with these impediments, whether that means working around them or working with others to change them.  Games can be used to simulate the effects of changing these factors to decide which to focus on, or as a means of convincing others to focus on them.  Games can be used to analyze processes, system models, and organizational structures in a way that both scales down and exposes them, removing irrelevant and uncomfortable factors.  It allows you to talk in generalities instead of about specific people or details.

Immersive Exploration

The Agile Games Conference is an annual event hosted by Agile New England that provides an immersive exploration of some of the more interesting, playful, and fun concepts behind Agile Software Development. We all acknowledge that work is important, but shouldn’t we be able to have fun while doing it?

Agile games are activities focused on teaching, demonstrating, and improving Agile and organizational effectiveness using game theory.  Using games, we can model complex or time-consuming processes and systems, examine why they work (or don't work), look for improvements, and teach others how to benefit from them.  Games can model just the core of a process or model, leaving out unimportant factors.  They can involve collaboration, brainstorming, comparing variants, and of course retrospectives.

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Please note that this calendar does not reflect event requests that are currently being processed, so a vacancy here does not guarantee space availability.